|
Dec 21, 2024
|
|
|
|
CSIT 0463 - Introduction to Computer Gaming Credits: 3 Semester: 1st Semester Lecture: 3 This course discusses the process of game development. It examines the roles of different participants in the development process and how the technical development and the artistic development proceed in computer gaming development platform. It also studies the use of the computer to model and graphically render two- and three-dimensional structures used in computer gaming. Topics include computer gaming, graphics devices and languages, 2- and 3-D object representations, and various aspects of rendering realistic images. Students will be expected to implement programs which span all stages of the 3-D graphics pipeline, including clipping, projection, arbitrary viewing, hidden surface removal and shading. Group work is emphasized, especially the importance of collaboration between technical and artistic efforts.
Prerequisite(s): CSCI 0220 or Departmental Approval.
Add to Portfolio (opens a new window)
|
|